Certain vibes have always been central to the Derelict experience: uncertainty, suspense, off-beat humor, the satisfaction of effective teamwork. But a board game can’t be built on vibes alone. At the same time, an overcomplex rulebook runs the risk of making things a slog and sapping the spontaneity that a ghost ship game demands. As we’ve iterated on Derelict, Liz and I have strived to find a happy medium: gameplay mechanics that offer room for...